AI Insights · Timothy · July 2022
Top Down Games on iOS in Sweden Q2 2022
In Q2 2022, top down games on iOS in Sweden showed varied performance in weekly downloads, revenue, and active users. Key insights from Sensor Tower data reveal trends for the top 5 games.
In Q2 2022, top down games on iOS in Sweden exhibited diverse trends in weekly downloads, revenue, and active users, according to Sensor Tower data. Below are the performance highlights for the top 5 games in this category.
Candy Crush Soda Saga
King's popular game saw a steady increase in weekly revenue, peaking at approximately $51K in mid-April before experiencing fluctuations and ending the quarter around $41K. Weekly downloads varied, starting at 477 and peaking at 631 in mid-April, then decreasing to 396 by the end of June. Active users began at around 14.8K, rising slightly to 16.2K, then gradually declining to 13.2K.
Clash Royale
Supercell's hit had a notable spike in revenue, reaching $45K in early April, but saw a decline to around $9.4K in mid-June, ending the quarter at $16.3K. Downloads peaked at 3.7K in early April and decreased to 1.5K by the end of June. Active users showed a downward trend from around 252K to 208K over the quarter.
Solitaire Grand Harvest
This game from Supertreat experienced consistent weekly revenue, starting at $20K and peaking at $22K in early April, before stabilizing around $16.6K by the end of June. Downloads remained relatively stable, fluctuating between 108 and 174. Active users also showed stability, starting at 1.6K and ending the quarter at a similar level.
Brawl Stars
Another Supercell title, Brawl Stars, saw varied revenue trends, peaking at $30.8K in early May and ending at $11.4K by the end of June. Downloads were highest in early April at 2.3K, then gradually decreased to 1.7K. Active users fluctuated, starting at 75.6K, peaking at 81.4K in early May, and ending at 69.1K.
Diablo Immortal
Blizzard Entertainment's new release had a strong start with $49K in revenue in its first full week of June, before settling at $31.3K by the end of the month. Downloads saw a significant drop from 56.9K in its launch week to just over 1K by the end of June. Active users followed a similar trend, starting at 50.8K and decreasing to 21.7K.
These insights highlight the dynamic nature of the top down games market on iOS in Sweden during Q2 2022. For more detailed data and analysis, visit Sensor Tower.